Roll 6 D0 dice

Settings
close
dice sided add_circle

Roll times   

6D0 Dice Roller

  • 6D0 Dice Roller
  • Rolls 6 D0 dice
  • Lets you roll multiple dice like 2 D0s, or 3 D0s. Add, remove or set numbers of dice to roll
  • Roll the dice multiple times. You can choose to see only the last roll of dice
  • Display sum/total of the dice thrown. You can choose to see totals only

Statistics of this Dice Roller

  • Roll6D0
  • Total Kinds of Dice1
  • Total Dice6
  • Minimum Sum6
  • Maximum Sum0
  • Lowest Dice Face1
  • Highest Dice Face0
  • Highest Dice Face of the Smallest Die0
  • 6D0
    Total Possible Combinations 0

    Number of combinations are calculated using the formula [ (0+6-1) choose (6) ]

    You can try generating all the combinations using the following combination generator
    All possible combinations of 6D0
  • 6D0
    Total Possible Permutations 0

    Number of permutations are calculated using the formula [ 0^6 ]

    You can try generating all the permutations using the following permutations generator
    All possible permutations of 6D0

Probabilities of this Dice Roller

6D0

Probability of getting a 1

In technical terms this is equivalent of getting atleast one 1. This is close to 0., about 0.% percent.

This is calculated by multiplying all the probabilities of not getting a 1 for each dice and then subtracting the answer from 1.

1 - (0/0 x 0/0 x 0/0 x 0/0 x 0/0 x 0/0)

Probability of not getting a 1

Probability of not getting any 1 is close to 1., about 100% percent.

This is calculated by multiplying all the probabilities of not getting a 1 for each dice.

0/0 x 0/0 x 0/0 x 0/0 x 0/0 x 0/0

Probability of getting all 1's

Probability of getting all 1's is close to 0., about 0.% percent.

This is calculated by multiplying together all the probabilities of getting a 1 for each dice.

0/0 x 0/0 x 0/0 x 0/0 x 0/0 x 0/0

Probability of getting 1s

Probability of getting 1's is close to 1., about 100% percent.

This is calculated by multiplying together all the probabilities of getting a 1 for each dice that has a 1.


        

Probability of getting a 0

In technical terms this is equivalent of getting atleast one 0. This is close to 0., about 0.% percent.

This is calculated by multiplying all the probabilities of not getting a 0 for each dice and then subtracting the answer from 1.

1 - (0/0 x 0/0 x 0/0 x 0/0 x 0/0 x 0/0)

Probability of not getting a 0

Probability of not getting any 0 is close to 1., about 100% percent.

This is calculated by multiplying all the probabilities of not getting a 0 for each dice.

0/0 x 0/0 x 0/0 x 0/0 x 0/0 x 0/0

Probability of getting all 0's

Probability of getting all 0's is close to 0., about 0.% percent.

This is calculated by multiplying together all the probabilities of getting a 0 for each dice.

0/0 x 0/0 x 0/0 x 0/0 x 0/0 x 0/0

Probability of getting 0s

Probability of getting 0's is close to 1., about 100% percent.

This is calculated by multiplying together all the probabilities of getting a 0 for each dice that has a 0.


        

Probability of getting all highest faces

Probability of getting all the maximum faces (6 0's) is close to 0., about 0.% percent.

This is calculated by multiplying together all the probabilities of getting the maximum face for each dice.

0/0 x 0/0 x 0/0 x 0/0 x 0/0 x 0/0

Probability of getting one of a kind

Probability of getting one of a kind is close to 0., about 0.% percent.

There are 0 ways to get one of a kind (). The probability of getting all of any kind is then caclulated by adding the probability of getting . Since, probabilities of getting all 1's through all 0's are the same, we can multiply them all together. So, multiplying the probability of getting all 1's by 0 will give us the probability of getting all of any kind.

    
    0 x (0/0 x 0/0 x 0/0 x 0/0 x 0/0 x 0/0)    
    

Javascript code to create this dice roller


    // code to create a 6D0 dice roller

    
                   
        // define the range of numbers to pick from
        var lowest = 1;             // lowest possible side of the dice
        var highest = 0;           // highest possible side of the dice
        var numbers_of_dice = 6;    // how many dice to roll     
        
        var this_roll = []; // array to store the results of this roll

        for (var j = 1; j <= numbers_of_dice; j++) {

            // loop for the number of dice

            // for each dice, generate a number between lowest and highest
            var dice_face = Math.floor(Math.random() * (highest-lowest+1) + lowest);
            this_roll.push(dice_face); //store this in the array
        }
            
        
        // print all the generated rolls
            
        for (j = 0; j < this_roll.length; j++) {

            // loop through the dice array 

            //print each dice roll value followed by a space
            document.write(this_roll[j]);
            document.write(" ");

        }
            
        
    

    /* 

    Sample output 

    

    */
    


...