This is calculated by multiplying all the probabilities of not getting a 1 for each dice and then subtracting the answer from 1.
1 - (0/0 x 0/0 x 0/0 x 0/0 x 0/0 x 0/0)
This is calculated by multiplying all the probabilities of not getting a 1 for each dice.
0/0 x 0/0 x 0/0 x 0/0 x 0/0 x 0/0
Probability of getting all 1's is close to 0., about 0.% percent.
This is calculated by multiplying together all the probabilities of getting a 1 for each dice.
0/0 x 0/0 x 0/0 x 0/0 x 0/0 x 0/0
Probability of getting 1's is close to 1., about 100% percent.
This is calculated by multiplying together all the probabilities of getting a 1 for each dice that has a 1.
This is calculated by multiplying all the probabilities of not getting a 0 for each dice and then subtracting the answer from 1.
1 - (0/0 x 0/0 x 0/0 x 0/0 x 0/0 x 0/0)
This is calculated by multiplying all the probabilities of not getting a 0 for each dice.
0/0 x 0/0 x 0/0 x 0/0 x 0/0 x 0/0
Probability of getting all 0's is close to 0., about 0.% percent.
This is calculated by multiplying together all the probabilities of getting a 0 for each dice.
0/0 x 0/0 x 0/0 x 0/0 x 0/0 x 0/0
Probability of getting 0's is close to 1., about 100% percent.
This is calculated by multiplying together all the probabilities of getting a 0 for each dice that has a 0.
Probability of getting all the maximum faces (6 0's) is close to 0., about 0.% percent.
This is calculated by multiplying together all the probabilities of getting the maximum face for each dice.
0/0 x 0/0 x 0/0 x 0/0 x 0/0 x 0/0
Probability of getting one of a kind is close to 0., about 0.% percent.
There are 0 ways to get one of a kind (). The probability of getting all of any kind is then caclulated by adding the probability of getting . Since, probabilities of getting all 1's through all 0's are the same, we can multiply them all together. So, multiplying the probability of getting all 1's by 0 will give us the probability of getting all of any kind.
0 x (0/0 x 0/0 x 0/0 x 0/0 x 0/0 x 0/0)
// code to create a 6D0 dice roller // define the range of numbers to pick from var lowest = 1; // lowest possible side of the dice var highest = 0; // highest possible side of the dice var numbers_of_dice = 6; // how many dice to roll var this_roll = []; // array to store the results of this roll for (var j = 1; j <= numbers_of_dice; j++) { // loop for the number of dice // for each dice, generate a number between lowest and highest var dice_face = Math.floor(Math.random() * (highest-lowest+1) + lowest); this_roll.push(dice_face); //store this in the array } // print all the generated rolls for (j = 0; j < this_roll.length; j++) { // loop through the dice array //print each dice roll value followed by a space document.write(this_roll[j]); document.write(" "); } /* Sample output */