Roll 9 D100 dice

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9D100 Dice Roller

  • 9D100 Dice Roller
  • Rolls 9 D100 dice
  • Lets you roll multiple dice like 2 D100s, or 3 D100s. Add, remove or set numbers of dice to roll
  • Combine with other types of dice (like D98 and D102) to throw and make a custom dice roll
  • Roll the dice multiple times. You can choose to see only the last roll of dice
  • Display sum/total of the dice thrown. You can choose to see totals only

Statistics of this Dice Roller

  • Roll9D100
  • Total Kinds of Dice1
  • Total Dice9
  • Minimum Sum9
  • Maximum Sum900
  • Lowest Dice Face1
  • Highest Dice Face100
  • Highest Dice Face of the Smallest Die100
  • 9D100
    Total Possible Combinations 3,911,395,881,900

    Number of combinations are calculated using the formula [ (100+9-1) choose (9) ]

    You can try generating all the combinations using the following combination generator
    All possible combinations of 9D100
  • 9D100
    Total Possible Permutations 1,000,000,000,000,000,000

    Number of permutations are calculated using the formula [ 100^9 ]

    You can try generating all the permutations using the following permutations generator
    All possible permutations of 9D100

Probabilities of this Dice Roller

9D100

Probability of getting a 1

In technical terms this is equivalent of getting atleast one 1. This is close to 0.086, about 8.65% percent.

This is calculated by multiplying all the probabilities of not getting a 1 for each dice and then subtracting the answer from 1.

1 - (99/100 x 99/100 x 99/100 x 99/100 x 99/100 x 99/100 x 99/100 x 99/100 x 99/100)

Probability of not getting a 1

Probability of not getting any 1 is close to 0.91, about 91.35% percent.

This is calculated by multiplying all the probabilities of not getting a 1 for each dice.

99/100 x 99/100 x 99/100 x 99/100 x 99/100 x 99/100 x 99/100 x 99/100 x 99/100

Probability of getting all 1's

Probability of getting all 1's is close to 0.000000000000000001, about 0.0000000000000001% percent.

This is calculated by multiplying together all the probabilities of getting a 1 for each dice.

1/100 x 1/100 x 1/100 x 1/100 x 1/100 x 1/100 x 1/100 x 1/100 x 1/100

Probability of getting 9 1s

Probability of getting 9 1's is close to 0.000000000000000001, about 0.0000000000000001% percent.

This is calculated by multiplying together all the probabilities of getting a 1 for each dice that has a 1.

1/100 x 1/100 x 1/100 x 1/100 x 1/100 x 1/100 x 1/100 x 1/100 x 1/100

Probability of getting a 100

In technical terms this is equivalent of getting atleast one 100. This is close to 0.086, about 8.65% percent.

This is calculated by multiplying all the probabilities of not getting a 100 for each dice and then subtracting the answer from 1.

1 - (99/100 x 99/100 x 99/100 x 99/100 x 99/100 x 99/100 x 99/100 x 99/100 x 99/100)

Probability of not getting a 100

Probability of not getting any 100 is close to 0.91, about 91.35% percent.

This is calculated by multiplying all the probabilities of not getting a 100 for each dice.

99/100 x 99/100 x 99/100 x 99/100 x 99/100 x 99/100 x 99/100 x 99/100 x 99/100

Probability of getting all 100's

Probability of getting all 100's is close to 0.000000000000000001, about 0.0000000000000001% percent.

This is calculated by multiplying together all the probabilities of getting a 100 for each dice.

1/100 x 1/100 x 1/100 x 1/100 x 1/100 x 1/100 x 1/100 x 1/100 x 1/100

Probability of getting 9 100s

Probability of getting 9 100's is close to 0.000000000000000001, about 0.0000000000000001% percent.

This is calculated by multiplying together all the probabilities of getting a 100 for each dice that has a 100.

1/100 x 1/100 x 1/100 x 1/100 x 1/100 x 1/100 x 1/100 x 1/100 x 1/100

Probability of getting all highest faces

Probability of getting all the maximum faces (9 100's) is close to 0.000000000000000001, about 0.0000000000000001% percent.

This is calculated by multiplying together all the probabilities of getting the maximum face for each dice.

1/100 x 1/100 x 1/100 x 1/100 x 1/100 x 1/100 x 1/100 x 1/100 x 1/100

Probability of getting one of a kind

Probability of getting one of a kind is close to 0.0000000000000001, about 0.00000000000001% percent.

There are 100 ways to get one of a kind (all 1's, all 2's, all 3's, all 4's, all 5's, all 6's, all 7's, all 8's, all 9's, all 10's, all 11's, all 12's, all 13's, all 14's, all 15's, all 16's, all 17's, all 18's, all 19's or all 20's and so on). The probability of getting all of any kind is then caclulated by adding the probability of getting all 1's, all 2's, all 3's, all 4's, all 5's, all 6's, all 7's, all 8's, all 9's, all 10's, all 11's, all 12's, all 13's, all 14's, all 15's, all 16's, all 17's, all 18's, all 19's or all 20's and so on. Since, probabilities of getting all 1's through all 100's are the same, we can multiply them all together. So, multiplying the probability of getting all 1's by 100 will give us the probability of getting all of any kind.

    
    100 x (1/100 x 1/100 x 1/100 x 1/100 x 1/100 x 1/100 x 1/100 x 1/100 x 1/100)    
    

Javascript code to create this dice roller


    // code to create a 9D100 dice roller

    
                   
        // define the range of numbers to pick from
        var lowest = 1;             // lowest possible side of the dice
        var highest = 100;           // highest possible side of the dice
        var numbers_of_dice = 9;    // how many dice to roll     
        
        var this_roll = []; // array to store the results of this roll

        for (var j = 1; j <= numbers_of_dice; j++) {

            // loop for the number of dice

            // for each dice, generate a number between lowest and highest
            var dice_face = Math.floor(Math.random() * (highest-lowest+1) + lowest);
            this_roll.push(dice_face); //store this in the array
        }
            
        
        // print all the generated rolls
            
        for (j = 0; j < this_roll.length; j++) {

            // loop through the dice array 

            //print each dice roll value followed by a space
            document.write(this_roll[j]);
            document.write(" ");

        }
            
        
    

    /* 

    Sample output 

    

    */
    


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