This is calculated by multiplying all the probabilities of not getting a 1 for each dice and then subtracting the answer from 1.
1 - (999/1000)
This is calculated by multiplying all the probabilities of not getting a 1 for each dice.
999/1000
Probability of getting all 1's is close to 0.001, about 0.1% percent.
This is calculated by multiplying together all the probabilities of getting a 1 for each dice.
1/1000
Probability of getting 1 1's is close to 0.001, about 0.1% percent.
This is calculated by multiplying together all the probabilities of getting a 1 for each dice that has a 1.
1/1000
This is calculated by multiplying all the probabilities of not getting a 1000 for each dice and then subtracting the answer from 1.
1 - (999/1000)
This is calculated by multiplying all the probabilities of not getting a 1000 for each dice.
999/1000
Probability of getting all 1000's is close to 0.001, about 0.1% percent.
This is calculated by multiplying together all the probabilities of getting a 1000 for each dice.
1/1000
Probability of getting 1 1000's is close to 0.001, about 0.1% percent.
This is calculated by multiplying together all the probabilities of getting a 1000 for each dice that has a 1000.
1/1000
// code to create a D1000 dice roller // define the range of numbers to pick from var lowest = 1; // lowest possible side of the dice var highest = 1000; // highest possible side of the dice var numbers_of_dice = 1; // how many dice to roll var this_roll = []; // array to store the results of this roll for (var j = 1; j <= numbers_of_dice; j++) { // loop for the number of dice // for each dice, generate a number between lowest and highest var dice_face = Math.floor(Math.random() * (highest-lowest+1) + lowest); this_roll.push(dice_face); //store this in the array } // print all the generated rolls for (j = 0; j < this_roll.length; j++) { // loop through the dice array //print each dice roll value followed by a space document.write(this_roll[j]); document.write(" "); } /* Sample output */