Roll a D120 die and a D10 die

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D120 + D10 Dice Roller

  • Rolls a D120 die and a D10 die.
  • Lets you roll multiple dice like 2 D120s, or 3 D120s. Add, remove or set numbers of dice to roll.
  • Combine with other types of dice (like D118 and D122) to throw and make a custom dice roll.

Statistics of this Dice Roller

  • Total Kinds of Dice2
  • Total Dice2
  • Minimum Sum2
  • Maximum Sum130
  • Lowest Dice Face1
  • Highest Dice Face120
  • Highest Dice Face of the Smallest Die10
  • Total Possible Combinations 55

    Number of combinations are calculated using the formula [ (10+2-1) choose (2) ]

    You can try generating all the combinations using the following combination generator
    All possible combinations of 2D10
  • Total Possible Permutations 100

    Number of permutations are calculated using the formula [ 10^2 ]

    You can try generating all the permutations using the following permutations generator
    All possible permutations of 2D10

Probabilities of this Dice Roller

Probability of getting atleast one 1 is close to 0.11, about 10.75% percent.

This is calculated by multiplying all the probabilities of not getting a 1 for each dice and then subtracting the answer from 1.

1 - (119/120 x 9/10)

Probability of not getting any 1 is close to 0.89, about 89.25% percent.

This is calculated by multiplying all the probabilities of not getting a 1 for each dice.

119/120 x 9/10

Probability of getting all 1's is close to 0.00083, about 0.083% percent.

This is calculated by multiplying together all the probabilities of getting a 1 for each dice.

1/120 x 1/10

Probability of getting 2 1's is close to 0.00083, about 0.083% percent.

This is calculated by multiplying together all the probabilities of getting a 1 for each dice that has a 1.

1/120 x 1/10

Probability of getting atleast one 10 is close to 0.11, about 10.75% percent.

This is calculated by multiplying all the probabilities of not getting a 10 for each dice and then subtracting the answer from 1.

1 - (119/120 x 9/10)

Probability of not getting any 10 is close to 0.89, about 89.25% percent.

This is calculated by multiplying all the probabilities of not getting a 10 for each dice.

119/120 x 9/10

Probability of getting all 10's is close to 0.00083, about 0.083% percent.

This is calculated by multiplying together all the probabilities of getting a 10 for each dice.

1/120 x 1/10

Probability of getting 2 10's is close to 0.00083, about 0.083% percent.

This is calculated by multiplying together all the probabilities of getting a 10 for each dice that has a 10.

1/120 x 1/10

Probability of getting atleast one 11 is close to 0.0083, about 0.83% percent.

This is calculated by multiplying all the probabilities of not getting a 11 for each dice and then subtracting the answer from 1.

1 - (119/120 x 10/10)

Probability of not getting any 11 is close to 0.99, about 99.17% percent.

This is calculated by multiplying all the probabilities of not getting a 11 for each dice.

119/120 x 10/10

Probability of getting all 11's is close to 0., about 0.% percent.

This is calculated by multiplying together all the probabilities of getting a 11 for each dice.

1/120 x 0/10

Probability of getting 1 11's is close to 0.0083, about 0.83% percent.

This is calculated by multiplying together all the probabilities of getting a 11 for each dice that has a 11.

1/120

Probability of getting atleast one 120 is close to 0.0083, about 0.83% percent.

This is calculated by multiplying all the probabilities of not getting a 120 for each dice and then subtracting the answer from 1.

1 - (119/120 x 10/10)

Probability of not getting any 120 is close to 0.99, about 99.17% percent.

This is calculated by multiplying all the probabilities of not getting a 120 for each dice.

119/120 x 10/10

Probability of getting all 120's is close to 0., about 0.% percent.

This is calculated by multiplying together all the probabilities of getting a 120 for each dice.

1/120 x 0/10

Probability of getting 1 120's is close to 0.0083, about 0.83% percent.

This is calculated by multiplying together all the probabilities of getting a 120 for each dice that has a 120.

1/120

Probability of getting all the maximum faces (a 120 and a 10) is close to 0.00083, about 0.083% percent.

This is calculated by multiplying together all the probabilities of getting the maximum face for each dice.

1/120 x 1/10

Probability of getting one of a kind is close to 0.0083, about 0.83% percent.

There are 10 ways to get one of a kind (all 1's, all 2's, all 3's, all 4's, all 5's, all 6's, all 7's, all 8's, all 9's or all 10's). The probability of getting all of any kind is then caclulated by adding the probability of getting all 1's, all 2's, all 3's, all 4's, all 5's, all 6's, all 7's, all 8's, all 9's or all 10's. Since, probabilities of getting all 1's through all 10's are the same, we can multiply them all together. So, multiplying the probability of getting all 1's by 10 will give us the probability of getting all of any kind.

    
    10 x (1/120 x 1/10)    
    

Javascript code to create this dice roller


    
    // define the sets of dice to use
    // 1 set for each kind of dice
    var dice_sets = [
                [1, 120], // 1d120        
                [1, 10], // 1d10        
            ];

    var this_roll = []; // array to store the results of this roll

    for (var ds = 0; ds < dice_sets.length; ds++) {

        //loop through each dice set

        // for each dice set, determine the numbers of dice, lowest and highest side of the dice

        var numbers_of_dice = dice_sets[ds][0];     // how many dice to roll 
        var lowest = 1;                             // lowest possible side of the dice
        var highest = dice_sets[ds][1];             // highest possible side of the dice          

        for (var j = 1; j <= numbers_of_dice; j++) {

            // loop for the number of dice

            // for each dice, generate a number between lowest and highest
            var dice_face = Math.floor(Math.random() * (highest-lowest+1) + lowest);
            this_roll.push(dice_face); //store this in the array
        }


    }            
        
    // print all the generated rolls
        
    for (j = 0; j < this_roll.length; j++) {

        // loop through the inner dice array 

        //print each dice roll value followed by a space
        document.write(this_roll[j]);
        document.write(" ");

    }

    
    

    /* 

    Sample output 

    

    */
    


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