This is calculated by multiplying all the probabilities of not getting a 1 for each dice and then subtracting the answer from 1.
1 - (160/161)
This is calculated by multiplying all the probabilities of not getting a 1 for each dice.
160/161
Probability of getting all 1's is close to 0.0062, about 0.62% percent.
This is calculated by multiplying together all the probabilities of getting a 1 for each dice.
1/161
Probability of getting 1 1's is close to 0.0062, about 0.62% percent.
This is calculated by multiplying together all the probabilities of getting a 1 for each dice that has a 1.
1/161
This is calculated by multiplying all the probabilities of not getting a 161 for each dice and then subtracting the answer from 1.
1 - (160/161)
This is calculated by multiplying all the probabilities of not getting a 161 for each dice.
160/161
Probability of getting all 161's is close to 0.0062, about 0.62% percent.
This is calculated by multiplying together all the probabilities of getting a 161 for each dice.
1/161
Probability of getting 1 161's is close to 0.0062, about 0.62% percent.
This is calculated by multiplying together all the probabilities of getting a 161 for each dice that has a 161.
1/161
// code to create a D161 dice roller // define the range of numbers to pick from var lowest = 1; // lowest possible side of the dice var highest = 161; // highest possible side of the dice var numbers_of_dice = 1; // how many dice to roll var this_roll = []; // array to store the results of this roll for (var j = 1; j <= numbers_of_dice; j++) { // loop for the number of dice // for each dice, generate a number between lowest and highest var dice_face = Math.floor(Math.random() * (highest-lowest+1) + lowest); this_roll.push(dice_face); //store this in the array } // print all the generated rolls for (j = 0; j < this_roll.length; j++) { // loop through the dice array //print each dice roll value followed by a space document.write(this_roll[j]); document.write(" "); } /* Sample output */