Roll a D18 die

Settings
close
dice sided add_circle

Roll times   

D18 Dice Roller

  • D18 Dice Roller
  • Rolls a D18 die
  • Lets you roll multiple dice like 2 D18s, or 3 D18s. Add, remove or set numbers of dice to roll
  • Combine with other types of dice (like D16 and D20) to throw and make a custom dice roll
  • Roll the dice multiple times. You can choose to see only the last roll of dice
  • Display sum/total of the dice thrown. You can choose to see totals only

Statistics of this Dice Roller

  • RollD18
  • Total Kinds of Dice1
  • Total Dice1
  • Minimum Sum1
  • Maximum Sum18
  • Lowest Dice Face1
  • Highest Dice Face18
  • Highest Dice Face of the Smallest Die18
  • D18
    Total Possible Combinations 18

    Number of combinations are calculated using the formula [ (18+1-1) choose (1) ]

    You can try generating all the combinations using the following combination generator
    All possible combinations of 1D18
  • D18
    Total Possible Permutations 18

    Number of permutations are calculated using the formula [ 18^1 ]

    You can try generating all the permutations using the following permutations generator
    All possible permutations of 1D18

Probabilities of this Dice Roller

D18

Probability of getting a 1

In technical terms this is equivalent of getting atleast one 1. This is close to 0.056, about 5.56% percent.

This is calculated by multiplying all the probabilities of not getting a 1 for each dice and then subtracting the answer from 1.

1 - (17/18)

Probability of not getting a 1

Probability of not getting any 1 is close to 0.94, about 94.44% percent.

This is calculated by multiplying all the probabilities of not getting a 1 for each dice.

17/18

Probability of getting all 1's

Probability of getting all 1's is close to 0.056, about 5.56% percent.

This is calculated by multiplying together all the probabilities of getting a 1 for each dice.

1/18

Probability of getting 1 1s

Probability of getting 1 1's is close to 0.056, about 5.56% percent.

This is calculated by multiplying together all the probabilities of getting a 1 for each dice that has a 1.

1/18

Probability of getting a 18

In technical terms this is equivalent of getting atleast one 18. This is close to 0.056, about 5.56% percent.

This is calculated by multiplying all the probabilities of not getting a 18 for each dice and then subtracting the answer from 1.

1 - (17/18)

Probability of not getting a 18

Probability of not getting any 18 is close to 0.94, about 94.44% percent.

This is calculated by multiplying all the probabilities of not getting a 18 for each dice.

17/18

Probability of getting all 18's

Probability of getting all 18's is close to 0.056, about 5.56% percent.

This is calculated by multiplying together all the probabilities of getting a 18 for each dice.

1/18

Probability of getting 1 18s

Probability of getting 1 18's is close to 0.056, about 5.56% percent.

This is calculated by multiplying together all the probabilities of getting a 18 for each dice that has a 18.

1/18

Javascript code to create this dice roller


    // code to create a D18 dice roller

    
                   
        // define the range of numbers to pick from
        var lowest = 1;             // lowest possible side of the dice
        var highest = 18;           // highest possible side of the dice
        var numbers_of_dice = 1;    // how many dice to roll     
        
        var this_roll = []; // array to store the results of this roll

        for (var j = 1; j <= numbers_of_dice; j++) {

            // loop for the number of dice

            // for each dice, generate a number between lowest and highest
            var dice_face = Math.floor(Math.random() * (highest-lowest+1) + lowest);
            this_roll.push(dice_face); //store this in the array
        }
            
        
        // print all the generated rolls
            
        for (j = 0; j < this_roll.length; j++) {

            // loop through the dice array 

            //print each dice roll value followed by a space
            document.write(this_roll[j]);
            document.write(" ");

        }
            
        
    

    /* 

    Sample output 

    

    */
    


...