This is calculated by multiplying all the probabilities of not getting a 1 for each dice and then subtracting the answer from 1.
1 - (384/385)
This is calculated by multiplying all the probabilities of not getting a 1 for each dice.
384/385
Probability of getting all 1's is close to 0.0026, about 0.26% percent.
This is calculated by multiplying together all the probabilities of getting a 1 for each dice.
1/385
Probability of getting 1 1's is close to 0.0026, about 0.26% percent.
This is calculated by multiplying together all the probabilities of getting a 1 for each dice that has a 1.
1/385
This is calculated by multiplying all the probabilities of not getting a 385 for each dice and then subtracting the answer from 1.
1 - (384/385)
This is calculated by multiplying all the probabilities of not getting a 385 for each dice.
384/385
Probability of getting all 385's is close to 0.0026, about 0.26% percent.
This is calculated by multiplying together all the probabilities of getting a 385 for each dice.
1/385
Probability of getting 1 385's is close to 0.0026, about 0.26% percent.
This is calculated by multiplying together all the probabilities of getting a 385 for each dice that has a 385.
1/385
// code to create a D385 dice roller
// define the range of numbers to pick from
var lowest = 1; // lowest possible side of the dice
var highest = 385; // highest possible side of the dice
var numbers_of_dice = 1; // how many dice to roll
var this_roll = []; // array to store the results of this roll
for (var j = 1; j <= numbers_of_dice; j++) {
// loop for the number of dice
// for each dice, generate a number between lowest and highest
var dice_face = Math.floor(Math.random() * (highest-lowest+1) + lowest);
this_roll.push(dice_face); //store this in the array
}
// print all the generated rolls
for (j = 0; j < this_roll.length; j++) {
// loop through the dice array
//print each dice roll value followed by a space
document.write(this_roll[j]);
document.write(" ");
}
/*
Sample output
*/