Roll a D10000000 die

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D10000000 Dice Roller

  • D10000000 Dice Roller
  • Rolls a D10000000 die
  • Lets you roll multiple dice like 2 D10000000s, or 3 D10000000s. Add, remove or set numbers of dice to roll

Statistics of this Dice Roller

  • RollD10000000
  • Total Kinds of Dice1
  • Total Dice1
  • Minimum Sum1
  • Maximum Sum10000000
  • Lowest Dice Face1
  • Highest Dice Face10000000
  • Highest Dice Face of the Smallest Die10000000
  • D10000000
    Total Possible Combinations 10,000,000

    Number of combinations are calculated using the formula [ (10000000+1-1) choose (1) ]

    You can try generating all the combinations using the following combination generator
    All possible combinations of 1D10000000
  • D10000000
    Total Possible Permutations 10,000,000

    Number of permutations are calculated using the formula [ 10000000^1 ]

    You can try generating all the permutations using the following permutations generator
    All possible permutations of 1D10000000

Probabilities of this Dice Roller

D10000000

Probability of getting a 1

In technical terms this is equivalent of getting atleast one 1. This is close to 0.0000001, about 0.00001% percent.

This is calculated by multiplying all the probabilities of not getting a 1 for each dice and then subtracting the answer from 1.

1 - (9999999/10000000)

Probability of not getting a 1

Probability of not getting any 1 is close to 1., about 100% percent.

This is calculated by multiplying all the probabilities of not getting a 1 for each dice.

9999999/10000000

Probability of getting all 1's

Probability of getting all 1's is close to 0.0000001, about 0.00001% percent.

This is calculated by multiplying together all the probabilities of getting a 1 for each dice.

1/10000000

Probability of getting 1 1s

Probability of getting 1 1's is close to 0.0000001, about 0.00001% percent.

This is calculated by multiplying together all the probabilities of getting a 1 for each dice that has a 1.

1/10000000

Probability of getting a 10000000

In technical terms this is equivalent of getting atleast one 10000000. This is close to 0.0000001, about 0.00001% percent.

This is calculated by multiplying all the probabilities of not getting a 10000000 for each dice and then subtracting the answer from 1.

1 - (9999999/10000000)

Probability of not getting a 10000000

Probability of not getting any 10000000 is close to 1., about 100% percent.

This is calculated by multiplying all the probabilities of not getting a 10000000 for each dice.

9999999/10000000

Probability of getting all 10000000's

Probability of getting all 10000000's is close to 0.0000001, about 0.00001% percent.

This is calculated by multiplying together all the probabilities of getting a 10000000 for each dice.

1/10000000

Probability of getting 1 10000000s

Probability of getting 1 10000000's is close to 0.0000001, about 0.00001% percent.

This is calculated by multiplying together all the probabilities of getting a 10000000 for each dice that has a 10000000.

1/10000000

Javascript code to create this dice roller


    // code to create a D10000000 dice roller

    
                   
        // define the range of numbers to pick from
        var lowest = 1;             // lowest possible side of the dice
        var highest = 10000000;           // highest possible side of the dice
        var numbers_of_dice = 1;    // how many dice to roll     
        
        var this_roll = []; // array to store the results of this roll

        for (var j = 1; j <= numbers_of_dice; j++) {

            // loop for the number of dice

            // for each dice, generate a number between lowest and highest
            var dice_face = Math.floor(Math.random() * (highest-lowest+1) + lowest);
            this_roll.push(dice_face); //store this in the array
        }
            
        
        // print all the generated rolls
            
        for (j = 0; j < this_roll.length; j++) {

            // loop through the dice array 

            //print each dice roll value followed by a space
            document.write(this_roll[j]);
            document.write(" ");

        }
            
        
    

    /* 

    Sample output 

    

    */
    


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