Probability of getting atleast one 1 is close to 0.17, about 16.67% percent.
This is calculated by multiplying all the probabilities of not getting a 1 for each dice and then subtracting the answer from 1.
1 - (5/6)
Probability of not getting any 1 is close to 0.83, about 83.33% percent.
This is calculated by multiplying all the probabilities of not getting a 1 for each dice.
5/6
Probability of getting all 1's is close to 0.17, about 16.67% percent.
This is calculated by multiplying together all the probabilities of getting a 1 for each dice.
1/6
Probability of getting 1 1's is close to 0.17, about 16.67% percent.
This is calculated by multiplying together all the probabilities of getting a 1 for each dice that has a 1.
1/6
Probability of getting atleast one 6 is close to 0.17, about 16.67% percent.
This is calculated by multiplying all the probabilities of not getting a 6 for each dice and then subtracting the answer from 1.
1 - (5/6)
Probability of not getting any 6 is close to 0.83, about 83.33% percent.
This is calculated by multiplying all the probabilities of not getting a 6 for each dice.
5/6
Probability of getting all 6's is close to 0.17, about 16.67% percent.
This is calculated by multiplying together all the probabilities of getting a 6 for each dice.
1/6
Probability of getting 1 6's is close to 0.17, about 16.67% percent.
This is calculated by multiplying together all the probabilities of getting a 6 for each dice that has a 6.
1/6
// define the range of numbers to pick from var lowest = 1; // lowest possible side of the dice var highest = 6; // highest possible side of the dice var numbers_of_dice = 1; // how many dice to roll var times = 102; // how many times to roll var generated_rolls = []; for (var i = 1; i <= times; i++) { // outer loop for the number of 'times' var this_roll = []; // array to store the results of this roll for (var j = 1; j <= numbers_of_dice; j++) { // inner loop for the number of dice // for each dice, generate a number between lowest and highest var dice_face = Math.floor(Math.random() * (highest-lowest+1) + lowest); this_roll.push(dice_face); //store this in the array } generated_rolls.push(this_roll); // store the result of this roll in generated_rolls } // print all the generated rolls for (i = 0; i < generated_rolls.length; i++) { // loop through the outer times array for (j = 0; j < generated_rolls[i].length; j++) { // loop through the inner dice array //print each dice roll value followed by a space document.write(generated_rolls[i][j]); document.write(" "); } //print a line break for each time document.writeln("<br>"); } /* Sample output */