This is calculated by multiplying all the probabilities of not getting a 1 for each dice and then subtracting the answer from 1.
1 - (5/6)
This is calculated by multiplying all the probabilities of not getting a 1 for each dice.
5/6
Probability of getting all 1's is close to 0.17, about 16.67% percent.
This is calculated by multiplying together all the probabilities of getting a 1 for each dice.
1/6
Probability of getting 1 1's is close to 0.17, about 16.67% percent.
This is calculated by multiplying together all the probabilities of getting a 1 for each dice that has a 1.
1/6
This is calculated by multiplying all the probabilities of not getting a 6 for each dice and then subtracting the answer from 1.
1 - (5/6)
This is calculated by multiplying all the probabilities of not getting a 6 for each dice.
5/6
Probability of getting all 6's is close to 0.17, about 16.67% percent.
This is calculated by multiplying together all the probabilities of getting a 6 for each dice.
1/6
Probability of getting 1 6's is close to 0.17, about 16.67% percent.
This is calculated by multiplying together all the probabilities of getting a 6 for each dice that has a 6.
1/6
    // code to create a D6 dice roller
    
        
        // define the range of numbers to pick from
        var lowest = 1;             // lowest possible side of the dice
        var highest = 6;           // highest possible side of the dice
        var numbers_of_dice = 1;    // how many dice to roll
        var times = 939;              // how many times to roll
        var generated_rolls = [];
        
        for (var i = 1; i <= times; i++) {
            // outer loop for the number of 'times'        
            var this_roll = []; // array to store the results of this roll
            for (var j = 1; j <= numbers_of_dice; j++) {
                // inner loop for the number of dice
                // for each dice, generate a number between lowest and highest
                var dice_face = Math.floor(Math.random() * (highest-lowest+1) + lowest);
                this_roll.push(dice_face); //store this in the array
            }
            generated_rolls.push(this_roll); // store the result of this roll in generated_rolls
        }
        
        // print all the generated rolls
        
        for (i = 0; i < generated_rolls.length; i++) {    
            
            // loop through the outer times array
            
            for (j = 0; j < generated_rolls[i].length; j++) {
                // loop through the inner dice array 
                //print each dice roll value followed by a space
                document.write(generated_rolls[i][j]);
                document.write(" ");
            }
            //print a line break for each time
            document.writeln("<br>");
        }
    
    
    /* 
    Sample output 
    
    */